This video will tell you some cool mods to get which can enhance your cities and make things really interesting. "Sim City 4 is an epic game, that is made even better using some mods. Place/install all mods into, Program Files(x86)/Steam/steamapps/common/Sim City 4 Deluxe/Plugins In my opinion NAM is essential for Sim City 4 as the official game has some significant issues with public transport. Nights are now much darker and less blue/purple. Days gain richer more natural looking shadows, greater overall contrast and better interaction of terrain and various models (in terms of shading). Bear in mind though you need to have an understanding of how things work to interpret the data that these tools provide.Sim City 4 is an epic game, that is made even better using some mods. 201,529 Downloads This modd alters the look of both Day (slightly) and Night (in far more drastic fashion) view of the game. In the event you want to find conflicts, tools exist to help you, for example this function of Reader (Plugins Analyser) and a dedicated tool SC4DataNode. ![]() Having a test region for the purpose of checking things is also a good move, use it to test out new mods to see what happens before using them in your actual game. Likewise backup both your Plugins and Regions folders regularly, this way if something bad occurs, you have a way to restore things (this has saved me twice in the last six months for example). But by making something load later, you can alter how it looks or functions, such override mods are very useful.Īs such the safest solution to installing new mods is just to test things out and make sure things are working, preferably before using them with cherished regions (saves). Sometimes too, just 'conflicts' or overrides are actually intended or desirable, again look to the documentation for information on this. What does that mean in practise, one will cancel all the others out, rarely is this going to have worse consequences than things neither looking or working as you wanted them too. The more difficult category is the kind of mods you have listed here, some of those may not play nice with other mods, but the rule here is to consider what do they change? So for example if you have two mods that both try to alter how the same thing works, they are going to conflict. Outside of those exceptions you don't need to think about this too much when just adding such new lots to your game. Sometimes you will find re-lots or alterations to existing content, but usually the description/readme for such will clearly state if and what conflicts exist. The Ultimate Guide to Awesome Essential SimCity 4 Mods SimCity 4 is a city-building and urban planning computer game released in 2003, suceeded by the Rush Hour expansion pack and the. So to start with, 99% of mods consist of new buildings/lots that grow or can be plopped or dependencies containing the objects they need, as a rule these shouldn't conflict with anything else. There is no list of conflicting mods or such information, some things are well known about, but the simple answer is to consider what a mod is doing. ![]() Obviously that is no cast iron guarantee, but honestly it isn't something you need to concern yourself about it's super rare and quickly dealt with should such an issue arise. I think it probably more useful to give you a general answer, so you can have more confidence in installing mods, because usually it isn't a problem.įirst, if a mod breaks the game, it would not knowingly be allowed to exist on the ST exchange, although the preference would be to fix it rather than remove it. If you want to know the answer to this every time you download something, it's going to get tedious. And also to know whether any of the listed mods would break the game or conflict with each other as I couldn't find any latest information on the same.
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